Exhibition The ACM Multimedia exhibition will be held on October 27 to November 1, 2008 at Science World British Columbia. The ACM Multimedia curatorial committee have selected the artworks listed below:
The Emotion Organ Artist: Amanda Steggell, Oslo, Norway www.liveart.org/motherboard
The Emotion Organ (2007) is an interactive installation, or rather a "synaesthetic simulacrum machine" where players (the public) can explore the sensational interplay of feeling, seeing, hearing, smelling and motion. It is also a time machine; a re-engineered pump/parlour organ from 1895 that combines both old and emerging technology and builds upon a trajectory of several centuries-worth of ideas about synaesthetic phenomena in art and science.
In a thousand drops...refracted glances Artist: Aleksandra Dulic: MAGIC, University of British Columbia
Kenneth Newby: Visual Arts, University of the Fraser Valley
Martin Gotfrit: School for the Contemporary Arts, Simon Fraser University www.opusonemusic.net/visualmusic/Aleks/1000/1000.html In a thousand drops... refracted glances, is an interactive audiovisual installation . The work creates a dynamic cinematic environment encompassing multiple screens and audio channels that work to present fragments of the bodies of humans in hybrid relations to themselves, thereby creating a sense of the fragility of experience. The participants' movement is tracked by a motion sensing system that maps their flows and locations onto a set of generative video animations and musical processes.
sound/tracks: Real-Time Synaesthetic Sonification of Train Journeys Artist: Peter Knees and Tim Pohle, Johannes Kepler University Linz, Austria www.cp.jku.at/projects/soundtracks/
Travelling on a train and looking out of the window at the moving scenery reveals a composition of "visual music" with its own tempo and rhythm, its own colours and harmonies. The project sound/tracks aims at capturing these visual impressions and translates them into a musical composition in real-time - producing an immediate and unique soundtrack to the train journey based on the passing landscape. To this end, the outside impressions are captured with a camera and translated into instantaneously played back piano music. The immediately added sound dimension allows for reflection of the visual impression and deepening of the state of contemplation.
FWDrift [remix] Artist: Julie Andreyev, Emily Carr University, CA www.fourwheeldrift.com/
FWDrift [remix] is a performance that explores urban place and space, street culture, and the movement and physical aspects of traveling. The project employs the Situationist International's tactic of the 'Arrive' (translates as 'drift') to cruise the city seeking out events, images and sound for urban performance. Methods using chance and improvisation play a key role in the project. While the technology used in the project is determined in advance, the final cinematic [remix] performance makes use of unpredicted events that unfold in urban space.
Super Atari Poetry Artist: Yucef Merhi, Universidad de Los Andes, Caracas, Venezuela www.cibernetic.com
Super Atari Poetry is a multiplayer game installation consisting of 3 Atari 2600 consoles, joysticks, self-manufactured cartridges, and TV monitors. Each cartridge holds a group of verses that are constantly changing colors which can be manipulated using a joystick. The reading of the 3 verses printed on the screens produces a coherent poem that's always changing its meaning and chromatic structure.By playing and changing the content, participants can make hundreds of original poems. Similar to the haikus, these poems are always comprised by 3 sentences.
nite_aura: audio-visual immersive installation Artists: Jinsil Seo and Greg Corness, SIAT SFU Surrey, CA www.sfu.ca/~jinsils/nite_aura/
The enchantment of the night sky has inspired flights of imagination and whispered wishes in humans of all ages. nite_aura embodies these memories and experiences allowing for visitors to whisper to the air and play with fields of stars surrounding them in an interactive immersive art piece focusing on sensual and physical interaction with audio and visual aspects. The work investigates the effect of the texture of space, light and sound in providing a comforting, relaxed immersion.
Wearable Forest-feeling of belonging to nature Artist: Hiroki Kobayashi, Ryoko Ueoka and Michitaka Hirose, University
of Tokyo, Japan www.cyber.t.u-tokyo.ac.jp/
Wearable Forest bio-acoustically interacts with a remote forest. The clothing design allows users interact with distant wildlife through the use of a remote controlled speaker and microphone set up over a network. This gives users an opportunity to feel at one with nature, even while in the midst of a city. This describes a new interactive sound system that creates a sense of unity between users and remote soundscape.
Portage: Locative, Streetscape Art Artist: Geoffrey Shea, Ontario College of Art & Design, CA www.mobilelab.ca/portage/ Portage is an aesthetic, technical and social research project which has, as one of its outcomes, a publicly installed interactive artwork, mediated largely through mobile phones. We have created a number of interactions that facilitate both haptic and digital experiences. Users choose among a range of activities that are completed individually or in collaboration: playing musical instruments via mobile devices, viewing themselves as video surveillance subjects, or setting off a series of visual and aural feedback loops based on the presence of mobile devices. The experiences created go beyond cell phones; they include elements of sculpture, performance, and other forms of site specificity.
Promoting Social Awareness with Tangibles Artist: Pamela Jennings, Advanced Research Technology Labs, Banff New Media Institute, Banff, AB, CA www.pamelajennings.org
The Constructed Narratives Construction Kit is a tangible game interface built on the 802.15.4 wireless protocol designed for supporting players social awareness of others who are also engaged in the collaborative building activity.
Le Salon de Rcurrence Artist: Yuri Choi, Korea Advanced Institute of Science and Technology, (KAIST), Daejeon, Korea web.kaist.ac.kr/~nunbbit
Hair salon is an ordinary space we casually visit when we want to change our hairstyles. Although it requires active interaction with hairdresser to get the style as desired, possible motions and gestures of customers are usually limited. In this work, we present a multimedia work that attempts to show visualization of hair style in fantasy based on the customer´s simple gestures including eye movement or foot tapping, and to create spatialized sound according to the eye-tracking information to offer multi-modal feedback. We present this as an approach to our daily lives using ordinary media.
Ghosts In The Machine Artist: Alan Dunning, Alberta College of Art + Design, Alberta, CA www.bodydegreezero.org
Electronic Voice Phenomenon recordings are made by recording controlled static. Occasionally, one hears sounds that are like human speech. For some the voices are subjective interpretations, for others, the voices are a possible means of communication with the dead.
imposition Artist: John Cayley, Brown University, Providence, RI, USA homepage.mac.com/shadoof/net/in/
imposition is the networked installation/performance of an evolving collaborative work engaged with ambient, time-based poetics and harmonically organized, language-driven sound.